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Q & A with producers of EA's Fight Night 4

 
Now that we've had some time to think of some questions about EA Sports Fight Night Round 4,  we take a close look at some questions chosen from other gamers who had  alot on their minds. Here are some answers that should help from producers of FN4 Brian Hayes and Mike Mahar. Some critics however claim that the questions chosen by the producers to publicly answer are "the easy ones" and already common knowledge. With preset controls or lack there of,  being the main concern of fans of the franchise, gamers here can see if their own questions have been answered...

 Your Answers:

Joe_Jalbert posted: Is there an option for face button controls?

Brian Hayes: No, there is no option for face button punching in the final version, but we are investigating providing the option via DLC.

emeraldgsl posted: What type of customization will be available in the game? You guys make the best Boxing game around, but FNR3 was missing a lot of stuff other EA titles have.

Brian Hayes: The Create Boxer feature includes Photo Gameface functionality, that is a big one. Beyond that, there is a robust selection of authentic boxing apparel and equipment from Everlast, Grant, Lonsdale, Rival, Reebok, Nike, Adidas and Jordan Brand. Most of the apparel and equipment can be customized with a variety of materials and colors. This includes your boxer’s gloves, foul protector, trunks, socks, shoes and robe. Fight Night Round 4 also supports custom music for your Boxer’s ring entrance and has a much wider variety of music genres included also.

tkirch99 posted: What new features are in legacy mode?


Brian Hayes: The original 8 weight divisions. Weight division rankings for the Top 50 boxers. Multiple titles in every weight division. The ability to become a unified champion. Moving up in weight to win or unify more titles. Improved Rival, Rematch and Challenge logic. End of Year Awards. Extensive stat tracking. Six different training games. Scheduling fights on a Calendar. Logic that determines your Boxer’s popularity and Pound-for-Pound ranking.

And all of this is happening in each weight division throughout Legacy Mode. In other words, if you are a Middleweight, the P4P king might still be a featherweight and the Fight of the Year might be at Heavyweight.


eye4ni posted: What do you guys think is the best new feature of legacy mode is?


Brian Hayes: Honestly, there are so many things that we added to Legacy Mode that it is hard to pick just one. My top three would be:
1. The Legacy Meter: having something to shoot for beyond a title.
2. Improved Challenge, Rival and Rematch Logic.
3. Having Divisional Rankings AND Pound-For-Pound Rankings

Mike Mahar: I’d have to go with the Legacy Meter and having to achieve something more than winning a belt. In Fight Night Round 4 as sure as you start your career … your career will come to end. How you meet that end…as a shooting star champ whose career end’s early due to a classic case of too much too soon…or as an old war horse that extends their career against the ravages of Father Time by changing up your style and improving your ring generalship …it’s all is up to you.

What you do in the time you given and how far you stretch your fighter will determine you Legacy Rank in the pantheon of great fighters.

Joe_Jalbert posted: Will there be any DLC made available? if so, will it be out day one or at some time in the future?

Brian Hayes: Yes. Fight Night Round 4 will have a dedicated DLC team in place. Details on when and what are not finalized yet.

GreatOne2009_171294 posted: Will be there be DLC customizations as well as DLC boxers that were not included in the official roster.Thanks.

Brian Hayes: We’ll let you know soon grin


thegreatone18 posted: I'm actually just curious if you guys have a penalty system in place for online quitters… I'm curious if there is anything in place that will discourage quitting making the online an enjoyable experience and not something that is released with little care to the online community.

Mike Mahar: Yes, there is a penalty system in place for online quitters/cheaters. We achieve this in a similar manner to all EA SPORTS titles by employing a strict set of rules for how an online fight can end. If a fight ends due to dubious circumstances our server logic should catch it and penalize the cheater accordingly, if it was determined cheating took place.

That said, no system is perfect… but we’ll have the ability to augment and update our cheat prevention measures post ship as well as monitor the leaderboards and message boards for complaints and suspect behavior.

We’re not finished once we ship! We’ll be around trying to improve the experience should our online community make us aware of any issues.

 

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