PS3 Schedule
WED SOCOMTHU COD: W@W
FRI SWBF1 | W@W
SAT COOP NIGHT
BF: BAD COMPANY
W@W ZOMBIE
Updated June 11, 2009
Xbox360 Schedule
THU COD: World at WarFRI COD4: Modern
SAT: COOP NIGHT
W@W Zombies or Campain
SUN Gears Of War2
Updated June 11, 2009
Top 5 Game Titles
1. COD: WORLD AT WAR2. KILLZONE 2
3. GEARS OF WAR2
4. SOCOM: CONFRONTATION
5. BATTLEFIELD:BAD COMPANY
* List is based on poll participation.
| 25 Years Ago Today, Mario Taught Us How To Play |
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On September 13th, 1985, 25 years ago, Super Mario Bros. was released in Japan.
For the first time, the world heard those first few 8th notes by Koji Kondo, with a tempo designed to match the speed of Mario's jumps, and notes selected to harmonize with the game's sound effects. That theme has become the most famous and most instantly recognizable game music of all time, and was recently in the top ten most downloaded ringtones for 226 weeks straight, through February 2009. No matter how tone-deaf you are, you can definitely hum every single note. In fact, you probably hear it in your head right now, just from reading about it. Nobuo Uematsu, the famed composer of the majority of the Final Fantasy series, believes that this Mario theme should become Japan’s national anthem.
For the first time, the world's gamers found their first ? block, and as intended by game designer Shigeru Miyamoto, they thought "what's this ? thing?," clenched their fists, and gave it a swift jumping uppercut. We were each rewarded one coin and 200 points for our curiosity. Then, now that we all knew how to jump, a walking mushroom thing approached us. Some of us jumped on this first Goomba’s head, and were rewarded with another 100 points. Some of us didn’t make it and had to start over, or let a second player learn from our mistake.
After this, we had all learned a valuable lesson about how things were going to work from now on. Now we knew some things must be jumped into from below, while others must be jumped on from above. There’s a very important metaphor for the real world somewhere in there. Thirsty for more, we hit our second ? block. A mushroom came out of it and seemed to float away, but as intended, it bounced off a pipe and ran right into us (those who tried to jump out of the way were thwarted by the low ceiling). This mushroom made us bigger and stronger, and gave us a clean 1000 points. We had now been rewarded for our courage.
Thus began a quarter of a century in which we all played this game. It has gone by many names, in the form of many games, but it has always followed the same basic rules. One dream team (usually but not always led by Shigeru Miyamoto and/or Takashi Tezuka, with a constantly growing and rotating cast of friends) would leave us clues, obstacles, secrets, traps, puzzles, and gauntlets, and those of us who were still curious and courageous enough would continue to find them and follow them. And for those who still wanted more, most games offered an extra optional challenge, just for fun. This was the beginning of the "Hard Mode" or "New Game Plus" that many games feature today.
That first level of Super Mario Bros., 1-1, has now been remade in every game with a level editor or modding tools, and even some without. It can be played in LittleBigPlanet, World of Warcraft, and everything between. But we didn't stop our quest there. We have now journeyed through the eight (or nine) worlds of the Mushroom Kingdom, the seven dream worlds of Sub-Con, the four kingdoms of Sarasaland, Dinosaur Land, and the Star Road, and even across time and space. We’ve traveled by airplane, tail, cape, spaceship, dinosaur, rafts made of bones, cannons, winged hats, and stars that launch us across space, and we’ve turned into frogs, raccoons, tanookis, ghosts, springs, balloons, drills, clouds, boulders, penguins, solid metal, and more.
But what else was going on back then, in that strange time right before pipes meant warping, question marks meant mushrooms, mushrooms meant extra lives, and extra lives meant more chances to find out our princess was in another castle? Let’s travel back to the year 1985, when the highest grossing film of the year, Back to the Future, was about traveling back to the year 1955.
But most importantly, where were YOU on September 13th, 1985?
Story by via gamrFeed |

September 13th, 2010


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