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A man-made floating city called the Ark, made up of hundreds of separate floating islands, is on the brink of all-out civil war. Originally built as an experimental self-sufficient and 100% "green" habitat, the reported rapid rise of the Earth's oceans has forced the Ark to become a refuge for humanity. With 25 years of social unrest, the inhabitants of the Ark have reached their breaking point. It's up to you to decide the future of the Ark and the human race.
Brink is an immersive shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character across all modes of play. You decide the role you want to assume in the world of BRINK as you fight to save yourself and mankind's last refuge for humanity. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system.
Genre: First-Person Shooter Publisher: Bethesda Softworks Developer: Splash Damage
Release Date: May 17, 2011 MSRP: $59.99
- Blurring the Lines Between Offline and Online -- Advance your character's development across every gameplay mode: single player, co-op, and multiplayer. Gain experience points that you can spend on customizing and upgrading your skills and abilities, designing an entirely unique look and feel for your character.
- Groundbreaking Kinesthetics -- BRINK uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and takes advantage of a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen. No need to perfectly time a jump or vault, the game knows what you want to do.
- Context-Sensitive Goals and Rewards -- Objectives, communications, mission generation, and inventory selection are all dynamically generated based on your role, your status, your location, your squad-mates, and the status of the battle in all gameplay modes. You'll always know exactly where to go, what to do when you get there, and what your reward will be for success.
- Virtual Texturing -- BRINK's proprietary technology, Virtual Texturing, breaks new ground on current-gen consoles and PCs with an even greater focus on highly detailed characters, realistic environments, lighting, effects, and atmospherics. This competitive lead on the squad-combat genre helps thrust players into the gritty reality of the Ark's epic secluded arcology.
pictures via ign.com 
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25 Years Ago Today, Mario Taught Us How To Play |
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September 13th, 2010
On September 13th, 1985, 25 years ago, Super Mario Bros. was released in Japan.
For the first time, the world heard those first few 8th notes by Koji Kondo, with a tempo designed to match the speed of Mario's jumps, and notes selected to harmonize with the game's sound effects. That theme has become the most famous and most instantly recognizable game music of all time, and was recently in the top ten most downloaded ringtones for 226 weeks straight, through February 2009. No matter how tone-deaf you are, you can definitely hum every single note. In fact, you probably hear it in your head right now, just from reading about it. Nobuo Uematsu, the famed composer of the majority of the Final Fantasy series, believes that this Mario theme should become Japan’s national anthem.
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"Red Dead Redemption" Gets Early Critical Acclaim |
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by Griffy May 11th, 2010
Red Dead Redemption, Rockstar San Diego's Open World Western video game, is already creating that buzz within the gaming industry that could mean big things for today's gamer. News leaked recently that Game Informer Magazine and the UK's GamesTM have awarded RDR a 9.75/10 and 9/10 rating, respectively. Amid early concerns that this new Rockstar title would be "Grand Theft Auto with Horses" seems to be unfounded after the early reviews.
The UK's GamesTM Magazine says the game's world is "as expansive and inviting as any we've explored." It's the authenticity and technical accomplishments that seem to shine through, and there may even be more depth to the gameplay than initially expected: "Redemption is a game unafraid to mete out its ideas slowly, meaning that you're still learning new tricks several hours into the game."
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